Brad Feld

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Will Someone Please Tell Me Exactly What a Looking Glass Can Do?

Aug 21, 2018

A few weeks ago I wrote about the launch of the Looking Glass, a desktop holographic display made for 3D creators. Since then, over a thousand people have purchased a Looking Glass for their desks. I think part of the reason for this attention is that the Looking Glass is filling a much-needed hole in the REPL for Hardware flow alongside additive and subtractive desktop 3D printers and laser cutters. It also helps that the Looking Glass works without a VR or AR headset.

If you have ever used a 3D printer, has Unity, Maya, or Blender on your computer, or isn’t scared by terms like “volumetric video” and “light-field photography”, you should probably have a Looking Glass. For 48 more hours, you can get one of your own for 25% off here.

It’s right around this point in the post that I can hear the skeptics asking themselves (reasonably), “But what can the Looking Glass do right now”? It’s a question that comes up a lot in the area of new human-computer interfaces, one of my favorite Foundry Group investment themes particularly because it lives on the edge of the comfort zone. The same question famously came up repeatedly for the personal computer back in 1983, answered by this Apple ad.

Rather than waiting for a killer app on the horizon, the crew at Looking Glass Factory are taking a page from the early-Apple playbook and answering this challenge with a daily flow of new holographic applications. They’re aiming to get to 100 practical (and in some cases not practical but joyful) things a 3D creator can do with their Looking Glass by the time most of the units ship in December. Here are just a few that have come out over the past few weeks:

WYSIWYG preview of 3D models before 3D printing.

Exporting 3D scenes directly from Autodesk’s Maya – and soon supporting a live viewport direct from Maya into a Looking Glass.

Ramping up other integrations for other 3D creation programs like Blender.

Voxatron in the Looking Glass: this is a voxel-based engine that was developed by an indie game developer Joseph White in Tokyo. What’s remarkable about this is that Joseph started to develop Voxatron back in 2004 on the belief that one day a holographic display would exist to house it. I really like how in this example a tiny bit of code generates a holographic app in a Looking Glass.

Display of 3D architectural models.

Photogrammetry drone scans of a terrain.

And this completely impractical but joyous sloth captured with an iPhone X.

I have a feeling this is just the beginning and I believe this team and the community of 3D creators coalescing around the Looking Glass are going to blow past 100 holographic apps and integrations very quickly.

To see for yourself, head over to the Looking Glass Kickstarter launch. The Standard Looking Glass is normally $600, but you can pick one up for $450 if you grab one of the last units in the next 48 hours.

And as the Looking Glass founders Shawn and Alex say, thanks^3.